Pokémon Black 2 & White 2: Forcing PokeStar Studio (PokeWood) Stuff as Wild Pokemon, by: krookodile | Soundcry
Pokémon Black 2 & White 2: Forcing PokeStar Studio (PokeWood) Stuff as Wild Pokemon Published by krookodile via Youtube
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Title: Pokémon Black 2 & White 2: Forcing PokeStar Studio (PokeWood) Stuff as Wild Pokemon
Author: krookodile
Rating: 4.542857
Views: 57457
Description: Updated with some information from Serebii
Updated with the rest of the missing information on base stats, types, and abilities.
Updated with English names.

Ever since I had seen footage of Pokewood in Black 2 & White 2, I had wondered if the opponents were programmed as Pokemon since they had HP, and you fought them. A sprite sheet on Spriter's Resource appeared shortly after the game's release showing the Pokewood opponents starting at index number 650, which is right after the last regular Pokemon, Genesect. I decided to try forcing them to appear in the wild in the game to see what would happen, and decided to make a video of it. Interestingly, most of them have unique cries, types, different stats, genders, placeholder graphics as backsprites, and whatnot. They might also have moves that they learn via level up, but I didn't really experiment enough to find out. They also freeze the game upon capture, as the game tries to view what I'm assuming is a Pokedex entry that doesn't exist. It would probably be possible to have one of them in your party by using a code that replaces a Pokemon in your party, or perhaps a fossil modifier code. But really now, who wouldn't want their own Judo Jim to train?

Sprite sheets from Spriter's Resource:
Regular: http://www.spriters-resource.com/ds/pkmnbnw2/sheet/48092
"Shiny": http://www.spriters-resource.com/ds/pkmnbnw2/sheet/48093

Here's a list of the index numbers for reference:

#650 - Glitchy "UFO" Egg. (Normal type - No ability - 1 base stats all-around)
#651 - Glitchy "Brycen Man" Bad Egg. (Normal type - No ability - 1 base stats all-around)
#652 - "UFO". (Flying/Electric - Levitate ability - 100 base stats all-around)
#653 - Brycen Man. (Dark/Psychic - Levitate ability - 100 base stats all-around)
#654 - Mecha Tyranitar "MT". (Steel type - Analytic ability - 100 base stats all-around)
#655 - Gray Mecha Tyranitar "M.T. 2". (Steel/Electric type - Flash Fire ability - 100 base stats all-around)
#656 - Time machine "Transport" (Steel type - Motor Drive ability - 100 base stats all-around)
#657 - Female lower torso and legs "Monica". (Normal type - Huge Power - 100 base stats all-around)
#658 - Pink alien "Humanoid" (Normal type - Insomnia ability - 100 base stats all-around)
#659 - Red alien with tentacles "Monster" (Dark type - Pressure ability - 100 base stats all-around)
#660 - Small robot "F-00". (Steel/Normal - Volt Absorb - 100 base stats all-around)
#661 - Big teal garbage ghost thing "Majin" (Dark/Ghost - WONDER GUARD - 100 base stats all-around) "White Door" (Fire type - Blaze ability - 100 base stats all-around)
#663 - Chained up gate with a different cry and palette "Black Door" Grass type - Early Bird ability - 100 base stats all-around)
#664-665 - Hanging target. (With different names - Flying/Electric type - Levitate ability - 100 base stats all-around)
#666-679 - Grounded target. (With different names - Dark/Psychic type - Levitate ability - 100 base stats all-around)
#680 - "The UFO2". (Psychic/Electric - Levitate ability - 100 base stats all-around)
#681 - Bigger robot "F-00", that looks like it would evolve from F-00 if it was a real Pokemon. (Steel/Normal type - Reckless ability - 100 base stats all-around)
#682 - See 657. "Monica" (Normal type - Huge Power ability - 100 base stats all-around)
#683 - Judo Jim "Black Belt" (Fighting type - Huge Power ability - 100 base stats all-around)
#684 - Smeargle 2. (Same base stats and ability as regular Smeargle)

Here's the code that I used in the video in order to find these. It's a modified version of the wild Pokemon modifier that places 684 master balls and 100 ultra balls into your inventory when you press select. The number of master balls must match the ID of the Pokemon that you want to encounter (i.e. 652 for "The UFO"), and ultra balls determine the level that the wild Pokemon will be. You also have to hold down R while walking in the grass in order for the code to work. Feel free to post your own findings.

Wild Pokemon Modifier (684 Master Balls)
94000130 FFFB0000
B2000024 00000000
00018D20 02AC0001
00018D24 00640002
D0000000 00000000
94000130 FEFF0000
B2000024 00000000
DA000000 00018D26
D7000000 00036B06
D3000000 00000000
B2000024 00000000
DA000000 00018D22
D7000000 00036B04
D3000000 00000000
B2000024 00000000
D9000000 00036B04
C0000000 0000000B
D6000000 00036B04
D2000000 00000000


Oh, and by the way, ----- "Missingno." is exactly the same as he was in the first Black and White games. I checked, but didn't feel it was worth recording.
Source: Youtube
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